
The Mega Bezel is unique in that it bends the common definitions of shaders and overlays in an out-of-the-box experience: custom calculations take care of games native resolution and scaling, dynamically draw bezels around the gameplay area filled with curvature simulation and reflections, incorporating a unique pipeline of CRT simulation models and other visual conditioning of the game image, color correction, de-dithering, and adding responsive backgrounds and lots of additional features to enjoy. More than two years later, the swiss-army-knife of visual simulation to enhance the retro game experience is ready for players! Sonic with a Blended Waterfall, Genesis Preset and graphics by Duimon The Mega Bezel Project started back in July 2019 when developer HyperspaceMadness was looking at experimental shaders creating real-time reflections on emulated display bezels.
#Retroarch 3ds install tv#
Console branded tv by Soqueroeu, great for playing on a big screen in the living room A fresh and unique starting point for the retro game lover. Making it incredibly easy to customize, and yet performant. Getting the best out of post-processing with the latest CRT shaders fused into a “one stop” solution. Getting the sweet spot between ease of use and customization can be a time-consuming process, and sometimes requires a deep insight of how old technologies worked: refresh rate, aspect ratio, scaling, overscan, deconvergence are terms which we may or may not be familiar with, and these all play an important part in building a retro gaming experience that feels better, yet passionately authentic.īuilding an idealized CRT (cathode ray tube) like display experience.

RetroArch keeps introducing innovations to the retrogaming world, constantly building simple roads for players to enjoy classic games in new and sometimes better ways.
